Hi! I used Qubicle several years ago on my game: CastleBreakers
I have some questions regarding the latest functionality. I’ll explain some of the specific workflow and features I am looking for, and if anyone can jump in and tell me if Qubicle supports it, that would be great…
1.) Is it possible import animated 3D models and voxelize the frames automatically?
2.) If not, and frames must be imported as independent 3D models, do settings persist from import to import? Can this process be automated?
3.) Are imported models autocentered, or do they maintain their original offsets from the source file? (This is super important)
4.) Is there a way to set voxels to real world units? (for example, 10cm = 1 voxel) (This is also super important)
5.) Are voxels exported as separate boxes?
6.) Are interior voxels culled, leaving a polygonal shell?
7.) Are faces optimized, or is it possible to maintain quads? How does it do with shared edges and T Intersections?
8.) How is UV mapping handled?