I just kind of wanted to put this out there that this is a problem.
I’ve been working in Qubicle daily for about 2 weeks now(Qubicle 3)
I have basically been designing a apartment. A large one at that. The issue with this is that there’s so many seperate objects, alarm clocks, tables, chairs, everything.
This is the optimal way to work at making things like this, putting it together in Qubicle as it just shows you how things contract and how they scale up to one another, but now that workareas can not be hidden it’s horrible to work with and I’m planning on switching back away from Qubicle 3 at this point.
Having all these objects causes that aren’t a perfect sqaure and being unable to hide the workareas just leaves rectangles EVERYWHERE. When I look at my own work area I need to constantly go to the Render tab to see how the thing actually looks. I can’t tell how the office looks from just looking at my own art anymore. I liked being able to toggle the workarea off. When I’m not inside of an object I am editing, I want an option to remove the workareas when I’m working with complex models. I know this caused issues in the past, but they were insignificant compared to actually having the ability to look at your own artwork when it gets complex.
As is not having the option to hide workareas is promoting me to make all objects in their own Qubicle file, which prevents me from easily seeing how they contract and scale to one another properly and is just not optimal.
It really isn’t a problem until you get into making complex scenes, but seeing as I’m creating a complex voxel game that i intend on working on for a long period of time, this is a genuine issue and considering the amount of changes from one Qubicle 2 to 3 and so on is so small, I’m honestly close to going back even after buying Qubicle 3.
Please consider looking into this further.