Voxelizing: Eliminate filtering of textures


It appears as if Qubicle is filtering textures when voxelizing objects, resulting in blended voxel colors, as seen here:

How do I turn this off, or can a feature to turn it off be added?


I don’t exactly have answers for you, but if you just don’t want the texture even on it Id suggest just texturing it yourself. If you want to submit a feature request id go here: http://www.minddesk.com/contact.php