[Upcoming Game]Realm of Rune


#1

#Realm of Rune

Disclaimer

Kinda cross-posting stuff I have already posted on Stonehearth’s forum but there seems to be a different crowd here so why not.

Genre
Survival RPG

View
Third Person Perspective

# of players
Currently designed to be a single player game, possibility of co-op multiplayer support in the future

Generic Rundown of the Game
You’re a young boy/girl that has just reached the coming of age for your village, and you’re tasked with going out on your own and becoming an adult. The game starts with you exiting the village gates and them being shut behind you. Outside the village is hostile terrain where monsters lie, you are left to take care of yourself and weather any obstacle that may come your way.

#Features
Skills(Combat/Collection/Artisan)
Description
You start out as a clean slate, tabula rasa if you may, throughout the game you are able to level up skills to increase your chances of survival, becoming a better blacksmith unlocks the abilty to craft better, becoming a better shipwright unlocks the ability to make better boats, you get the point.

Combat

  • Melee Combat (ability to use better melee weapons and hit more damage with them)
  • Ranged Combat (ability to use better ranged weapons and hit more damage with them)
  • Magic Combat (ability to use better magic weapons and hit more damage with them)
  • Endurance (increase max health/stamina, regeneration rates and how long you can go without eating)

Collection

  • Woodcutting (ability to use better axes and cut better wood)
  • Mining (ability to use better pickaxes and mine better ore)
  • Fishing (ability to catch better fish)
  • Hunting (ability to skin better animal carcasses)

Artisan

  • Shipwright (ability to create better ships)
  • Smithing (ability to create better armor/weapons)
  • Cooking (ability to cook better food)
  • Fletching (ability to craft better ranged gear)
  • Alchemy (ability to craft better potions and tonics)
  • Leathersmith (ability to craft general equipment(capes, etc))

Crafting stations

  • Dock (wood/materials->Boats)
  • Anvil (ores->bars->equipment)
  • Cooking (raw ingredients->cooked food)
  • Fletching table(wood->bows)
  • Alchemist Table(plants/animal parts->potions/tonics)
  • Leathersmith(animal hides->tanned hides->leather gear)

Sailing
Shallow water

  • No aggro monsters
  • Lower level fish are caught
  • Relatively safe

Deep Ocean

  • Aggro sea monsters
  • Better fish caught

Day-Night cycle
Daytime

  • Less predators(wolves, dragons, lions,etc)
  • Peaceful Animals roaming(rabbits,cows,horses,foxes)

Nighttime

  • More dangerous
  • Predators spawning closer to the player
  • Very few peaceful animals out(possibly eaten by the predators)
  • Aggro sea creatures in shallow waters

Hunger
Hunger gage that will grow with Endurance, eating food will satisfy it, when it reaches 0 you will start to lose health every XX seconds.

Random Towns
In the game there will be towns you can encounter and in these towns you can pay the town chief to house you for the night. When inside the town you are safe from wild monsters outside, you are able to save the game(only inside the town), trade vendors, and effectively skip the night.

Difficulty/Saving
I’m not 100% on this at the moment, but the aim of the game is to be difficult. There may be difficulty settings that you can choose from at the start that will impact the game in varying ways. Current ideas on the idea board are

  • Saving only available when inside a town,whether it’s your start town or a random town
  • Only one save applicable per run through the game.
  • Save deleting upon losing(maybe only on harder difficulty settings)
  • Certain monsters/bosses/items only accessible through harder game settings(think Terraria).

#Biomes

Ocean-0

  • Home to the tribeless(You will spawn adrift in your boat)
  • Monsters: Seacreatures
  • Trees:Seaweed

Coast-1

  • Home to the Merchants Union
  • Monsters: TBD
  • Trees: Palm

Desert-2

  • Home to the Nomads
  • Monsters: Desert creatures
  • Trees: Cactus

Plains-3

  • Home to the Plainsdwellers
  • Monsters: Plains Creatures
  • Trees: Shrubs/Scarce Deciduous Trees

Forest-4

  • Home to the Woodsmen
  • Monsters: Children of the Forest, other forest creatures
  • Trees: Decidous Trees, Scarce Pine Trees

Hills-5

  • Home to the Unnamed Tribe
  • Monsters: TBD
  • Trees: Scarce Decidous Trees, Pine Trees

Wasteland-6

  • Home to the Unnamed Tribe
  • Monsters: TBD
  • Trees: None

Tundra-7

  • Home to the Unnamed Tribe
  • Monsters: TBD
  • Trees: None

Mountains-8

  • Home to the Dragoons
  • Monsters: TBD
  • Trees: Scarce Pine Trees

Island-9

  • Home to the Islanders
  • Monsters: TBD
  • Trees: Palm Trees, Shrubs

#Tribes
(all names are subject to change)

Woodsmen Tribe
Players belonging to this tribe will:

  • Start out with 0 gold, a wood axe and a wood bow.
  • Spawn in a woodsmen village(in a forest biome).
  • Be subject to events that involve their tribe.

Islander Tribe
Players belonging to this tribe will:

  • Start out with 10 gold, a fishing rod and a stone spear.
  • Spawn in a Islander village(in a Island biome).
  • Be subject to events that involve their tribe.

Inuit Tribe
Players belonging to this tribe will:

  • Starting items TBD.
  • Spawn in a Inuit village(in a Tundra biome).
  • Be subject to events that involve their tribe.

Merchant Union
Players belonging to this tribe will:

  • Starting with 500 gold.
  • Spawn in a Merchant port(in a Coast biome).
  • Be subject to events that involve their organization.

Dragoon Legion
Players belonging to this tribe will:

  • Starting items TBD.
  • Spawn in a Dragoon Stronghold(in a Mountain biome).
  • Be subject to events that involve their organization.

Plainsdwellers
Players belonging to this tribe will:

  • Starting items TBD.
  • Spawn in a Plainsdweller Village(in a Plains Biome)
  • Be subject to events that involve their tribe

Nomads
Players belonging to this tribe will:

  • Starting items TBD
  • Spawn in a nomad village(in a desert Biome)
  • Be subject to events that involve their tribe.

Tribeless
Players belonging to this tribe will:

  • Start out with 15 gold, a map, a small boat and a wood sword.
  • Spawn adrift at sea in their boat in an ocean biome. .

#Weapons
Melee

  • 1h Swords(Average)
  • 2h Swords(very Slow)
  • Scimitars(Fast
  • Spears(Slow
  • Daggers(Very fast)
  • Battle Axe(Slow, but dual handed capable)

Melee exceptions(Not meant for combat but can be used)

  • Pickaxe(slow)
  • Fishing Rod(normal)
  • Axe(slow)

Ranged(Consumes projectiles to use)

  • Bows(Average)
  • Knives(Fast)
  • Javelins(Slow)

Magic(Consumes mana to use)

  • Staves(Varies)
  • Magic Bows(Varies)

#2

#Character Creation

In-game atm there is 4 hairstyles for each gender
Any haircolor you want in the color spectrum
5 varying skin tones
5 Tribes to choose from