Unity Shaders for Qubicle-made Models?


#1

I am making a Crossy Road style game for mobile. However, after importing my qubicle fbx models into Unity, they look really jagged on the edges, even with Anti-Aliasing turned on. Wondering if maybe need to use different shaders for the models… Anyone have any recommendations for good shaders to use? I’m currently using Mobile/Diffuse. The materials for the colors are set to Texture / Clamp / Point / Truecolor.

Any thoughts would be greatly appreciated on how to get rid of the jaggies!

-C3P1