Im new to voxelart and just used Magica Voxel until this time, but Im looking forward to get qubicle in near time.
My question is, how can I achieve the unshaded style, that just a few games use, Voxelnauts for example. I give you some differnt examples that you guys really know what I mean:
or simply the whole site:
This style is, how I mention before, something you really not see often in games, and looks to me, really as if you bring 2D sprites into 3D. I want to make games in a similar style, so my question is; is it (from a technicalviewpoint) hard to achieve, that a game work in the unshaded style (maybe programmed in unity), or how do I achieve this Style in general?
I glad if you can help me, because Im not find much about it in the web