The Unshaded Style


#1

Hi there, :slight_smile:
Im new to voxelart and just used Magica Voxel until this time, but Im looking forward to get qubicle in near time.

My question is, how can I achieve the unshaded style, that just a few games use, Voxelnauts for example. I give you some differnt examples that you guys really know what I mean:

http://images.google.de/imgres?imgurl=http://66.media.tumblr.com/tumblr_m1hp9j3c5J1ro4ivpo1_r1_1280.gif&imgrefurl=http://mixnvoxel.tumblr.com/post/19949867329/hoagie-turntable&h=640&w=640&tbnid=j5G6RAhvpVWZ7M:&tbnh=111&tbnw=111&docid=8d0qEomwKll5JM&usg=__9KUbhOF40-6PVHS6vBofSccfcag=&sa=X&ved=0ahUKEwi3oYSi6bLPAhVmB8AKHeAjBGUQ9QEIJjAB

http://images.google.de/imgres?imgurl=http://67.media.tumblr.com/tumblr_m14jsaaa4y1ro4ivpo1_r1_500.gif&imgrefurl=http://mixnvoxel.tumblr.com/&h=500&w=500&tbnid=xMROarnYNcQHsM:&tbnh=108&tbnw=108&docid=p6X9c4tPjqRePM&usg=__2xgXDOH-pwUI-9L27RcYCBV6Ocs=&sa=X&ved=0ahUKEwi3oYSi6bLPAhVmB8AKHeAjBGUQ9QEIKDAC

or simply the whole site:
1_r1_500.gif&imgrefurl=http://mixnvoxel.tumblr.com/&h=500&w=500&tbnid=xMROarnYNcQHsM:&tbnh=108&tbnw=108&docid=p6X9c4tPjqRePM&usg=__2xgXDOH-pwUI-9L27RcYCBV6Ocs=&sa=X&ved=0ahUKEwi3oYSi6bLPAhVmB8AKHeAjBGUQ9QEIKDAC

This style is, how I mention before, something you really not see often in games, and looks to me, really as if you bring 2D sprites into 3D. I want to make games in a similar style, so my question is; is it (from a technicalviewpoint) hard to achieve, that a game work in the unshaded style (maybe programmed in unity), or how do I achieve this Style in general?

I glad if you can help me, because Im not find much about it in the web


#2

There are some ready to use asset packages available for Unity, like Marvelous Techniques. They mostly provide a set of shaders with fixed colors and fixed gradients. If you’re using Unity, that would be the easiest way to go, otherwise they may be at least worth a look for a small price. They should be easily portable to other rendering environments, as they don’t use rocket science for the look - but they requie some artistic talent to get the color experience right.


#3

In Unity you can use the Unlit shader.
However, if you want your objects to cast dynamic shadows you’ll have to do a bit of googling around.


#4

Well thanks for the answers, I will see what I can do