Hello. Keep up great work.
It would be great to have something akin to Adobe Flash’s movieclips or Unity’s prefabs where you can edit a blueprint once and have multiple instances of it throughout the scene. I then don’t need to duplicate repetitive elements. I edit the blueprint and all the instances update automatically. Each instance could have it’s own local integer scale, discrete rotation (x90) and position. This method could even be extended to having multiple levels of nesting of matrices containing instances of other blueprint matrices etc. This is currently possible outside of Qubicle but would be a great feature integrated into it.