Rigging within Qubicle


I just ran across https://www.assetstore.unity3d.com/en/#!/content/62914 for Unity and it make me wonder if we could actually see something like this implemented officially as part of Qubicle itself. I feel it could greatly simplify the workload of artists. In addition, because of the more simplistic nature of voxel art in general, a rigging tool designed for voxel models would make it easier for more people to get more out of the product.


Would be a good tool