Qubicle>Blender>Unreal Engine 4 Workflow


#1

I’m trying to figure out he best way to import my items into unreal engine 4 without the shadows generating incorrectly.
I want a crisp shadow but I can’t seem to fix the problem. I’ve tried to export the items with smooth edges and smooth faces but still doesn’t fix it. I also tried raising the lightmap quality but no luck.
Looking for any tips and tricks anyone can teach me.

<im:grin:g src="/uploads/default/original/1X/3a75e20fb401782dfbae08c2b1a0e2f3b5a36bf0.png" width=“690” height=“340”>


#2

Bump. Maybe some help or some details in the Learn section for this ? I got this program thinking exporting FBX would be easier .