Qubicle-Blender-Unity Character Workflow Tutorial



I published the workflow I use to create and rig a voxel character model with Qubicle to use in Unity 3D here:

Hope you find interesting since it was the research I made getting things here and there to work together.

There’s a 24 page manual and a test project with a character made with this technique.

Hope you like it and find it useful


Will this work with unreal engine 4?



I’m not an Unreal user, but I could say that Unity part is only a small part in the workflow. It’s all about Qubicle and, for the most part, Blender. If Unreal has a similar way to animate biped characters, I would say it should say that it could be of great help in getting the right workflow changing Unity with Unreal.