I feel kind of silly asking this, but I cannot figure it out myself. So here goes.
I’m exporting some vehicles I made into Unity using FBX which works great!
Now I want to create a Helicopter with a Rotor child object.
So I create those two matrices in one qubicle file.
Now, I want to make the Rotor a child object of the Helicopter.
My goal is ofcourse that I can export this in one go to Unity so I get a hierarchy like this:
WITHOUT having to parent it manually in Unity.
Sounds simple right? Well no, because I can’t get it to work. I’ve tried creating compounds in many different ways, but I just can’t get it right!
Diederik / Xform