Need help fixing problem with lines in mesh?


#1

ok so im having a problem with unreal engine where these little lines show up in my models like this

line

the line appears from certain distances and certain angles


#2

liney

my friend says its because of the way they are exported from qubicle, if i move the vertex over like this there is a hole

how do i patch these without screwing up my texture? i have 0 uv experience


#3

watertight

when i use the watertight export option, the line becomes even more visible


#4

I had a similar issue with Unity a couple years ago. I think I had to enable Snap to Pixel on the material. I’m not sure if Unreal has this, but that might get you started in the right direction.


#5

i finally figured it out, it was because i had mipmaps on


#6

In unity you change the texture import from bilinear to point. What happens is faces use only a few pixels of color, and there can be some bleeding when compressed. Sorry can’t help with unreal but that’s your problem. Mipmaps would only be part of the problem.