I want to learn 3D modeling and animation. I’d prefer learning 3D modeling with a voxel editor. However, it seems most artists learn to model w/ conventional polygon (triangle based) suites like 3D Studio. Should I begin with said polygon based suites, to learn the basics of making 3D objects and then use a voxel editor to learn to model objects with voxels? My ideas are demonstrated by the lack of publications on modeling with voxel editors. The videos have not been helpful and I need a serious textbook. There are many books on conventional modeling suites, but not so for voxel editors. I believe you have to already know how to model in 3D before you can model in voxels. Am I correct to consider starting with polygons and then go on to model in 3D using voxels? By the way I am talking about 3D modeling in volumetric pixels (voxels). The use of a vector based polygon suite is merely desired so I may develop as a st.Once I’m an artist then I want to model objects using a voxel editor. I realize some people simulate voxels with their convetional 3D modeling suite. But, this is not going to make me an artist who uses a voxel editor.