Exporting Qubicle to Blender or Unity through FBX


#1

Hello I would like to export a Matrix using FBX Export Format.

I know there is some documentation about this but it isnt completely clear for me.

  1. I would like that each voxel will be 1 unit at Blender, what parameters I should set the the FBX export?

  2. I would like that each voxel will be 1 unit at Unity, what parameters I should set the the FBX export?

  3. If Preserve Positions = false then the Mesh is exported without translation but with the Pivot (FBX Case) ?

Thanks


#2

There is some info on unit sizes in our game development article series: http://minddesk.com/learn/article.php?id=53&oid=16

There’s other valuable info on workflows too.