Any help or advise for how to use the landscape tool


#1

im hopeing to make a voxel game and im gonna be useing unity 5 the help or addvise that i cant seem to find on this forums or the old ones after a look is any help and advise on how to make landscapes flow to go from montains to flatlands with out much editing from mutipull landscapes objects for like lets say 4 64 sized tarrains and joining them together to make them look like there was built like that so if i wanna make a area for mountains thats in a odd layout i can and it then flow it with flat lands with it so whjen i link it together it looks like one part

it would really help out with my devlopment if anyone can help thanks!

forgive my grammer and english its not good


#2

Good question. I guess it will depend a bit on what kind of a game you want to develop, i.e. if e.g. the complete landscape will be visible all the time or if you have more of a “jump and run” and the landscape is continuously generated.

In Qubicle you can influence some parameters during the design of landscape. You could create 3 different versions… 1) mountain, 2) flatlands, 3) hills… and use the 3rd one to link 1) and 2). However, you will have to adjust the intersection manually, to have a real smooth transition.


#3

ah ok thanks for that im have an idea for an rpg u see