I must agree. Qubicle is approaching voxel art from the production side. Great export, great mesh generation, matrices, naming, all that. But it's slightly missing on the artistic side. MagicaVoxel on the other hand is approaching voxel art from an opposite direction. It's more artistic but a pure next to frustration production tool. For now one could combine the two. But I believe the further in time the more the two will be meeting in the golden middle. This is a natural phenomenon seen in many games engines. So Qubicle, keep up great work!