Hi, i just recently purchased Qubicle.
i use MagicVoxel before , and i found out Qubicle export setting is different from MagicVoxel, here is a image to explain
i have try Optimization type with None, Noe-Manifold, Manifold/Watertight. none of them have the same result.
for my case , i use Unity, and use several modle to combin a scene, so if i can get every modle with a very small texture and part optimized mesh , then i can combin the entire scene with one big mesh and a small texture later.
the reason not use None as the optimization ,is that will keep each voxel block separately. with an entire scene all use separate voxel block , the combin process will be disaster , i try twice , all cause Unity crash...
so any idea how to achieve that?