What i am testing/trying to export is:
I have a matrix which have 48 characters of my game.
Instead of manually export each of them in separated matrixes, i wanna export them all inside the same matrix as different .fbx files, so, it saves some time which i can use for other things.
Is that possible? Because i am trying to export, and even choosing 'One File Per Object' for Mesh and textures, when i import the single .fbx file that is generated/exported inside unity3d, the unity3d program import them as a single object.
Is there a way, sinde unity3d or even inside qubicle which let unity3d recognize those 48 characters as different 3d objects?